School Escape Rooms

Embark on a school escape journey, with little to no preparation. The escape rooms can be played for free and blend puzzles and educational content to create thrilling learning experiences. They also foster critical thinking, collaboration, social cohesion, and problem-solving skills. With carefully curated clues, students actively engage while deepening their understanding of various subjects.

Recommendation:

  • If the escape room has preparation, it should be downloaded and made ready before the start of the class.
  • Use a large screen to make a joint start-up and have it as a visible countdown throughout the escape room. 
  • Students should be divided into smaller groups, with at least one good reader in each group. All groups should have one larger device each, such as an iPad or laptop. These escape rooms are not optimized for smartphones.
  • For older students, the time to escape should be reduced, while it should be increased for younger students.
  • It’s a good idea to purchase the inexpensive extras to make the experience even more enjoyable. It always includes discussion points (good start), cheat sheets (ongoing support), evaluation (good ending) and certificates (recognition).

Ghost Hunters

Recommended for: 4.-7. grade

The ghost hunt takes place in an old manor that was rumored to be haunted. Your mission is to uncover the manor’s secrets and get out before time runs out and the ghosts start hunting.

The escape room takes 45-90 minutes (higher grade level requires less time), contains 14 challenges, 10 of which are digital and 4 take place at blood moon in reality.

Important: Since this is a hybrid escape room, there are both digital and physical tasks. You must therefore download the preparation and prepare before start. Press the “Download preparation” button below and follow the instructions to get started.

Cipher Academy

Recommended for: 7.-10. grade

The Cipher Academy is an interdisciplinary escape journey guidede by cyber detective Baltazar. He takes you through hacking and leetspeak challenges, literary phenomena, binary numbers, and cipher decryptions.

The escape room takes approximately 45 minutes, contains 10 challenges, plus a secret, and is mainly suited for high schoolers.’

While you can certainly dive into it without any extras like cheat sheets, discussion points, evaluation, or certificates, I highly recommend downloading these elements for a fully immersive experience.

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